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Heyo, I'm SEBASTIAN

I've been making games for 5+ years, leading design, development and enabling the team's creative vision.

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I've been making games for 5+ years. Developing my knowledge on how to see a creative vision flourish. From design, programming, tech art and writing, I love learning about all aspects of game development. My aim is to help design and build experiences that subvert player expectations. Invoking a sense of awe.

A Jack of All Trades

Projects

In-Development

Super Pain Toad Carnage

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Super Pain Toad Carnage is a chaotic bullet-heaven where players unleash hundreds of projectiles against hordes of thousands of enemies, developed by Cosmic Black Studios. Originally built as a game jam prototype, it is currently in development and has been showcased at GCAP, Indie Dev Night at Netherworld and Supanova Brisbane. As Systems Programmer, I overhauled its core systems using Unity’s ECS package and wrote a game design document full of diagrams and graphics to support team communication.

Indie Project

Our Home.

Our Home is a psychological horror game that blends text-based interaction with 3D atmosphere, inspired by The House Abandon and Eternal Darkness. I wanted the horror of the 3D space and the 2D text to bleed into each other, creating an experience built around tricking the player’s sense of spatial presence. Beyond questioning where they are or what’s happening, players are pushed to question who is really playing the game.

Release: 15/10/2025

Roman Rumble

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Roman Rumble is a third-person action game that mixes the spectacle of wrestling with the brutal drama of Roman gladiator combat. Fight for your fans in an over-the-top arena, boosting your score to rise to the top and become a living legend. Developed as our QUT capstone project by a team of eight under the name E-Motion Studios, it was our first game in Unreal Engine.

tANTrum

tANTrum is a VR tower defense game where players protect a basket friend from swarms of invading ants using handmade miniature towers. Switch between strategy and action as you shrink down and join the fight yourself. As my first VR project, developed in a team of four, I contributed to design and polish while learning how to design for immersive, interactive spaces.

GET IN TOUCH!

Location:

Brisbane, Queensland

Contact:

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