

Super Pain Toad Carnage

Super Pain Toad Carnage is a chaotic action game where players unleash hundreds of projectiles against hordes of thousands of enemies.
Cosmic Black Studios
Role:
Core Programmer and Designer
Start Date:
July 2026
Project Duration:
TBD


Overview
Super Pain Toad Carnage is a chaotic action game where players unleash hundreds of projectiles against hordes of thousands of enemies. Originally built as a game jam prototype, it is now in development at an indie start-up studio and has been showcased at GCAP, Indie Dev Night at Netherworld and Supanova Brisbane. As Systems Programmer, I overhauled its core systems using Unity’s ECS package and wrote a game design document full of diagrams and graphics to support team communication.
Contributions
Overhauled the game’s core systems, rebuilding the original game jam prototype into a scalable, production-ready foundation.
Implemented Unity’s ECS (Entities) package to support thousands of on-screen enemies while the player fires hundreds of projectiles simultaneously.
Authored a comprehensive game design document with diagrams and graphics to improve team communication and keep a clear record of design decisions.
Supported the game’s public showcases, helping deliver a stable, polished build for players at industry and community events.
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