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Super Pain Toad Carnage

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Super Pain Toad Carnage is a chaotic action game where players unleash hundreds of projectiles against hordes of thousands of enemies.

Cosmic Black Studios

Role:

Core Programmer and Designer

Start Date:

July 2026

Project Duration:

TBD

Showcase Demo.jpg
Showcase Demo.jpg

Overview

Super Pain Toad Carnage is a chaotic action game where players unleash hundreds of projectiles against hordes of thousands of enemies. Originally built as a game jam prototype, it is now in development at an indie start-up studio and has been showcased at GCAP, Indie Dev Night at Netherworld and Supanova Brisbane. As Systems Programmer, I overhauled its core systems using Unity’s ECS package and wrote a game design document full of diagrams and graphics to support team communication.

Contributions

  • Overhauled the game’s core systems, rebuilding the original game jam prototype into a scalable, production-ready foundation.

  • Implemented Unity’s ECS (Entities) package to support thousands of on-screen enemies while the player fires hundreds of projectiles simultaneously.

  • Authored a comprehensive game design document with diagrams and graphics to improve team communication and keep a clear record of design decisions.

  • Supported the game’s public showcases, helping deliver a stable, polished build for players at industry and community events.

Gallery

Outcomes

Process

Play Around!

Go check it out!

Just Some Stats

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What I've Learned

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Some Documentation

GET IN TOUCH!

Location:

Brisbane, Queensland

Contact:

  • Mail
  • Itch.io
  • LinkedIn
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