
Cosmic Black Studio (2026- now)
ECS Programmer, Gameplay Programmer and Core Designer
Joined Cosmic Black Studio, an indie start-up studio, as a Systems Programmer through industry networking, bringing Unity programming expertise to Super Pain Toad Carnage, a game currently in development that has been showcased at GCAP, Indie Dev Night at Netherworld, and Supanova Brisbane.
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Overhauled the game’s core systems, rebuilding the original game jam prototype into a scalable, production-ready foundation.
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Implemented Unity’s ECS (Entities) package to support thousands of on-screen enemies while the player fires hundreds of projectiles simultaneously.
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Authored a comprehensive game design document with diagrams and graphics to improve team communication and keep a clear record of design decisions.
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Supported the game’s public showcases, helping deliver a stable, polished build for players at industry and community events.
QUT Education (2022- 2026)
Bachelor of Games and Interactive Environments (Game Design Major)
Honours Research: Gamification and Game-Like Experiences in Queensland Museum Exhibits
Completed a Bachelor of Games and Interactive Environments (Game Design Major) at QUT, building on a Diploma of Games and Interactive Design from TAFE Queensland, before continuing into Honours research on gamification and game-like experiences in museum exhibits.
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Developed a final capstone project in Unreal Engine as part of a collaborative multidisciplinary team.
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Focused on player experience design, iterative development, and playtesting to refine mechanics and usability.
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Conducted Honours research into how museum professionals design, implement and evaluate interactive and game-like exhibits
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Volunteered as a Peer Mentor, helping new students with coursework, tools, and design and development challenges.