Overview
Cults of Ikkorun was my first project management assignment and a key moment in shaping my approach to task coordination and idea generation. In a five-person team, we were tasked with creating a TTRPG compendium using the Fate Accelerated system, combining creative worldbuilding with an interactive narrative.
Our shared interest in cosmic horror heavily influenced the direction of the project and brought energy to the writing process. Set in a Victorian-era-inspired world, the story takes place on a remote island colonised for its rare and powerful metal. However, beneath its surface, cosmic evils stir, quietly influencing the cults that worship them and threatening the fragile society built atop the island’s dark secrets.
Contributions
Led project management, coordinating tasks and maintaining development timelines.
Authored detailed documentation of technical systems for FATE Accelerated Edition.
Wrote a Game Master’s guide for navigating the world and running sessions effectively.

